<div class='quotetop'>QUOTE(BananaMan @ Apr 3 2007, 02:16 PM) [snapback]151153[/snapback][/center]
Your first paragraph makes me giggle, in my experience developers want to test the limits, and the PS3 is the fastest and most dynamic console to build for. None of the current PS3 games have used 20% of the cells power, once developers learn to develop effectively for the PS3's architecture games will start flowing thick and fast.
Once again people are short sighted, we are selling more PS3 than the XBOX 360 did in first few months, and we have released a lot more titles than what were available for Xbox 360 at this time last year.
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I think your missing an important ideal, quality over quantity.
Also the PS3 is actually by no means easy to program for, coupled together the cell processing architecture, with not going with the directX route (still!), is making it harder from a programmers point of view.
I have no idea about the accuracy of your 20% figures, but it wouldn't suprise me, because making use of the power of a cell architecture just takes too long, Xbox360 on the other hand is just simply put monster workhouse, with it's Xenon chip, sure it has some limitations, it terms of it's floating point performance, but you have to decide on your definition of power.
http://browren.livejournal.com/370724.html
browren did a short post on this, which says this better than i could.
Your second paragraph is hilarious, the PS3 has only been out a matter of 5 months, and 1 week in Europe, and Australia, of course units are not as widespread, but again there are more PS3's in homes than Xbox 360's the same time after launch last year. I refute your comment about developers, as it sounds like you’re talking out your ass; Consoles don't sell themselves they need games to do this.
Games sell consoles.
I'd also add a factor to your three factors:
The competitiveness of a game sells it, players must be able to compete with each other for ranks and places.
The last paragraph states losing Dev’s to different consoles, what the fuck? Developers work on a variety of architectures, they don't just sit in a box and build for one system. This really does make me laugh, what evidence of the statement do you have? Employment Market Statistics?
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Talks with guys still working within the games industry says otherwise, they make more money building a game for one console, and being paid to keep it that way, even if they don't, the costs to build them cross platform is rarely one that makes them much more in the way of profit, The console companies would much rather keep that same total profit all for that same console, but it only encourages more people to buy their console.
Just going from what the likes of Mike McShaffry have said, when i've had the chance to talk to them when they've come to our university and done lectures/seminars, and we get to ask them all kind of questions. I have little intention of owning either console, but I know I will be working on consoles in the future without a doubt, I agree with Mike, as Consoles become more like PC's it becomes that bit better to not only program them, but to port between them, with less turn around and costs.
Bananaman, I can tell you are very much stubborn on your views of what you see as fact, I by no means no it all, but I can see that you do have selective judgement on what you want to see as fact, and what is "oh that doesn't matter". Be alittle more open minded...