which did you enjoy the most...........

which did you enjoy the most...........

  • CU (less bugs and balanced)

    Votes: 0 0.0%
  • NGE (no comment)

    Votes: 0 0.0%

  • Total voters
    1
<div class='quotetop'>QUOTE(Guest @ Jan 30 2006, 04:54 PM) [snapback]37093[/snapback][/center]
All 3 have there ups and downs.

Pre-CU Good No cheesy combat levels on everything, players could work together in groups if they choose without having to all be the same level, ability to change proffesions, orginaly could have multiple faction pets.

Pre-CU Bad Jedis where griefed by everyone, pvp was non consential and sucked royaly, buffs where way overpower and the devs upped the difficulty of everything so you had to pay ridculous amoutns of money to do anything in the end. Healign seriously overpowered. In the end over powered buffed players would solo everything. Very bad armor system.

CU Good Buffs balanced, Pvp for non jedis becomes consential less greifing, still could respec and use most pets though faction pets become limited. Armor system improved.

CU Bad creatures giving combat levels seriously detracts from realism as 2 identical creatures of diffrening comabt levels would have radicly diffrent difficulties, workign with players of varing comabt levels becomes very tedious. Jedis still grieifed by more and mroe overpowered bounty hunters, healing still seriously overpowered. Armor and weapons decay to fast.

NGE Good Jedis no longer griefed, all pvp is now consential, combat takes less time and feels more realistic. quest now give exp. Armor system similar to CU. Ability to use a wider variety of weapons due to consolidation of various combat proffesions. Most decay removed from game. Less death penalty. Every combat character given some healign ability to better balance the game.

NGE Bad no longer able to change proffesions(barring limtied respecs) less ability to customize characters both in abilityes and due to clothing mods and lack of innate armor apperance, most pets removed from the game, species abilities removed, new characters can no longer learn various languages, some proffesions removed entirely. Many special abilitys and special effects removed. Many asspec of the game not yet intergrated into the new system with no clear time frame of such. Crafting and Entertaining proffesions thrown in a half baked state almsot as an afterthought. Hunting grants very little exp and many quest still do not grant exp so mid level characters may have difficulty advancing.
Im sure people will argue about rather some of these are good or bad based on there personal feeligns and play style but this is my opinion on whats good and bad about each to the general population. I think Pre CU was nice for everyone but jedis int he begining but the pre cu era of overpowerd and overpriced buffs and long buff lines if you could even find a docotr was the worst system by far and quite ridiculous. I remebr to many times seeing master level comabt characters killed by things when t here buffs wore off only to see a newbie character whod been playing less thana 30 mintues but had a nice buff run in and kill everything. I also stronly prefer haviing pvp be consential only as a system of forced pvp ruins any game its in for all but a small group of griefers. In my opionin the game having forced pvp for so long did far more damage to the player base than the CU and NGE combined though it was far less obvious sicne it was mroe spread otu over time. Despite the complaints of weaponsmiths im glad decay is no longer in the game. It may have helped the profit margines of a few weaponsmsiths but wasnt good for anyone else really. Even most crafters save for weapon and armorsmiths didnt get a benfit from decay (architects tailors droid engineers never had repeat customers from decay) Limited decay on some crafted items would be acceptable but the rates of decay duirng the CU where way to high and there are ways all crafters could be giving useful limitied use items that players would liek to have so they can make money and keep up sales without forcing everyone to buy new weapons and armor every time the go hunting. (specilized ammo for weaponsmiths , grenades, some type of armor enhancments etc that would be nice to have but not required)

All the systems had there good poitns and bad ultimately I can only hope they improve ont he current sytem and bring back a few of the good things without brining back the bad. I think any type of complete roleback to a previous system at this point would only do more damage but it would be nice to see some of the specials and graphics from the cu come back and maybe see some form of pets etc reintorduced as well as improvments to crafting and entertaining.
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Wah Wah Wah Wah Wah.
 
i went with pre-CU. honestly, i sucked badly at PvP, so i generally stayed away from it. The other aspects of the game drew more of my attention than anything else ive experienced in my life though, and those are memories ill cherish for many more years.
 
<div class='quotetop'>QUOTE(reek @ Jan 28 2006, 12:41 AM) [snapback]35619[/snapback][/center]
Yeah but we've already established you're rare among AoW-ites. I also never hated people, though people certainly thought (and still think) I do. Hell I don't even hate Hakan, I find him more funny than anything.

Syntaxx was a good CM, but not that good as you say. Min was that good though.
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pre cu all the way... but hey!! nobody ever remembers me as a cm or a smuggler i hate this >.< my poisons pwned too!! ill take u up in my yacht and show u my pimped out cm floor...thats where i made my pwnage Poisons, after taking small lessons from Famine, :D

prolly the only crafting i knew how to do
 
I said CU, but I could go with Pre-CU too.

CU was best for bounty hunting IMO. It finally gave us a chance to shine. Pre-CU I probably had a 1 in 10 chance of winning a hunt vs. a Knight, CU I had I think a 1 in 3. So besides all the house-campers and cantina-campers, it was great for hunting.

Trust me when you have to...

go back to the terms, talk to informan, send droids, wait for the waypoint, travel to the planet, send more droids, update waypoint again, and then travel to the waypoint when banned from numerous cities, wait through the buff lines, stop by the cantina, and use all your buff foods again

..everytime you fail, then you don't want to fail 1 in 10 times. It's seriously hard to play when you lose so much. Although I admit I had much more pleasure in beating Jedi Pre-CU since it was so much more challenging.

Really my biggest complaint about bounties is I wish it had paid more. I could've earned far more selling loot.
 
CU had more game breaking bugs than pre-cu tho...kd bug, heal bug, man jus them 2 fucked gameplay up for alot of people
 
although pre-CU was freaking awesome, I had to go with CU becuase it made my bowcaster fucking sweet and actually useable.
 
<div class='quotetop'>QUOTE(Jerbaka @ Feb 3 2006, 07:08 AM) [snapback]38872[/snapback][/center]
although pre-CU was freaking awesome, I had to go with CU becuase it made my bowcaster fucking sweet and actually useable.
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GHEY
 
<div class='quotetop'>QUOTE(ZorinKeyes @ Feb 3 2006, 07:46 AM) [snapback]38879[/snapback][/center]
GHEY
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Says the non-wookiee who does not know our pain.

Bowcasters FTW! :lol:
 
<div class='quotetop'>QUOTE(Fluffy @ Feb 3 2006, 08:07 AM) [snapback]38900[/snapback][/center]
Says the non-wookiee who does not know our pain.

Bowcasters FTW! :lol:
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ppfffttt DXR!
 
<div class='quotetop'>QUOTE(ZorinKeyes @ Feb 3 2006, 08:08 AM) [snapback]38902[/snapback][/center]
ppfffttt DXR!
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Bowcaster post-CU. Could almost tripple cap them with kinetic damage to boot. Made them more than useful, made them the most powerful rifle in that time frame.
 
<div class='quotetop'>QUOTE(Fluffy @ Feb 3 2006, 08:11 AM) [snapback]38904[/snapback][/center]
Bowcaster post-CU. Could almost tripple cap them with kinetic damage to boot. Made them more than useful, made them the most powerful rifle in that time frame.
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i wouldn't know. :p
 
<div class='quotetop'>QUOTE(ZorinKeyes @ Feb 3 2006, 08:11 AM) [snapback]38906[/snapback][/center]
i wouldn't know. :p
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I know....it was a time when Wookiees were roaming free on the land, without much fear or lack of armor/weapons. It was a good time...
 
<div class='quotetop'>QUOTE(Fluffy @ Feb 3 2006, 08:17 AM) [snapback]38911[/snapback][/center]
I know....it was a time when Wookiees were roaming free on the land, without much fear or lack of armor/weapons. It was a good time...
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good thing that was destroyed
 
<div class='quotetop'>QUOTE(ZorinKeyes @ Feb 3 2006, 08:18 AM) [snapback]38916[/snapback][/center]
good thing that was destroyed
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:eek:
 
I think for the game as a whole, despite the bugs, pre-cu was the best...if they had fixed the bugs and kept it the way it was, and not listened to all the whiners crying for changes, it would have been really popular. But I have to say I had the most pvp fun when they introduced armour decay (not sure if that was CU or not) and rather than paying for it we just stored our armour in our droids and ran around in our underwear....ah the memories lol.
 
<div class='quotetop'>QUOTE(T'Luassa @ Jan 27 2006, 08:17 PM) [snapback]36441[/snapback][/center]
i would of love to have seen that duel.

Hakan/hoody vs madhead.

Rofl even reek would agree that hakan would kill him without even getting down to half health.
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I have to say I like Madhead play with him on Vent everyday but theres noway he would beat Hakan Pre CU on Hoody... I remember being horrible pre cu (was only 14 or 15 at the time) and just fearing AoW like noones bussiness... Post CU I feared noone cause I learned the pvp system from the start and developed alot of innevative stacker templates. Too bad I never did it on Wanderhome was too busy recking each and every person that knocked on my door on Infinity...
 
<div class='quotetop'>QUOTE(Ruler-jimbo @ Jan 30 2006, 04:45 AM) [snapback]37116[/snapback][/center]
the only forced pvp was jedi..and you knew it when you got it! gosh i hate that argument! and you can always clone at a force shrine...
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Actuly before they got rid of TEFs anyone who joined a faction was forced into pvp every time they would run a mission not just jedis. There shouldnt be any game content cut off from those who dont want to be forced into PVP including factional and jedi content. I liked alot of things from the old system but if they put more forced pvp back into the game I will cancel for sure.
 
<div class='quotetop'>QUOTE(Guest @ Feb 2 2006, 11:39 PM) [snapback]39080[/snapback][/center]
Actuly before they got rid of TEFs anyone who joined a faction was forced into pvp every time they would run a mission not just jedis. There shouldnt be any game content cut off from those who dont want to be forced into PVP including factional and jedi content. I liked alot of things from the old system but if they put more forced pvp back into the game I will cancel for sure.
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Caaaaarrrreeeebbbbeeeeaaarrrrr!

Faction play=pvp

Now if you were to kill a faction npc and get flagged overt, not just tef'd, I say that's crap. But a short duration tef was fine.

Plus, people were never cut-off from faction play, you just had to be careful how you went about doing it. Kiling NPCs in coronet would not have been the smartest idea. The whole dynamic was just another complexity of the game that made it so special.
 
thats not forced pvp if you knew you could be attacked...like jedi

doesnt wow have like always overt for both factions?...dont play that game than..
 
It is forced PVP because you where cut off from the main stays of the games content if you did not want to PVP even a short tef is still forced pvp just because it dosent last as long there where plenty of people who would do nothing but sit around near enemy faction citys all day just to grief other players trying to run missions who didnt want to pvp. Forced PVP is nothing but a form of griefing and pre cu this game was worse about it than any ive ever seen.
 
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