which did you enjoy the most...........

which did you enjoy the most...........

  • CU (less bugs and balanced)

    Votes: 0 0.0%
  • NGE (no comment)

    Votes: 0 0.0%

  • Total voters
    1
<div class='quotetop'>QUOTE(reek @ Jan 28 2006, 08:10 AM) [snapback]36583[/snapback][/center]
And btw, Cora, I've also beat 4 NeXuS at once (Pre-CU). Of course I had Lil giving me force during the fight, but I could have used a holocron instead.[/b]
At the time Hoody was attacked we couldn't give him force.

<div class='quotetop'>QUOTE(reek @ Jan 28 2006, 08:10 AM) [snapback]36583[/snapback][/center]
As for your comment that Reign saved the Empire, it's just more of your bullshit ass-kissing, lol. First, you were hardly in PvP, so you didn't see enough to make that statement. Second, you're completely wrong. The server has always been: rebels had numbers, imperials had better PvP'ers. If numbers were even or close to even, imperials would always win. This was true when AoW existed as well. But when the rebellion gets organized and all the hundreds of non-PvP'ers join them, they're impossible to beat.
[/b]
How can it be ass kissing? I never claimed specifically that Reign 'saved the Empire'. All I said was that after Reign formed the momentum swung to the imperial side. It's pretty easy to see from my perspective. I joined Reign and most every fight we were in we'd end up losing... you were there, you were in my group half the time. Then I had to go out of town for a week or two (can't remember just how long). When I came back the imps were winning far more battles than they were losing.

That's how I can make the statement that I did.
 
<div class='quotetop'>QUOTE(reek @ Jan 29 2006, 05:34 AM) [snapback]36667[/snapback][/center]
Actually I don't remember you beating my teams that I actually organized when we had numbers. It may have happened but I don't remember it. If it did happen then it was extremely rare. The Mos Krayt thing that you talk about was a loss on the imperials, yep. I had just logged on and heard there was PvP in Mos Krayt, so I went there. I wasn't leading anything there - I've said 100 times I'm no leader, and I often didn't lead. But something happened with the imps and like half of them took off, leaving us outnumbered. That's when I figured out we were in trouble and I told people to run. In an attempt to save some of the people I ran back and died.

See, the difference between me and you Hakan, is that I can admit a defeat. Yes, absolutely your team won many times. But you know what? My team won a ton as well. Get over it and get over yourself.
[/b]

Erm yeah we lost once with even numbers and thats it. I can count many battles 1 by 1 as I do often, your claims are always hallow, and I am not the one starting this. As always u bring up the subject and as always I am happy to slap yr face with truth.
 
And as far as me hardly being in PvP... I was always pvping at the time. The reason you might think otherwise was because like I said I was out of town for a time.
 
<div class='quotetop'>QUOTE(reek @ Jan 29 2006, 05:42 AM) [snapback]36667[/snapback][/center]
People in ELITE started complaining to me privately about his running, and so I paid attention to it. That's when I noticed that there were several times where he hurt the team, sometimes severely, by running away.

[/b]


I still think it was a huge mistake on ELITE's part too. When we finally teached the entire guild to kite, including the meleers, and we all did it together, we became extremely hard to beat, because we would protect the kiters while kiting alongside with hakan. It was pretty unstoppable eventually. There is a big difference in running away and kiting.
 
<div class='quotetop'>QUOTE(reek @ Jan 29 2006, 05:42 AM) [snapback]36667[/snapback][/center]
Actually I don't remember you beating my teams that I organized when we had numbers. It may have happened but I don't remember it. If it did happen then it was extremely rare. The Mos Krayt thing that you talk about was a loss on the imperials, yep. I had just logged on and heard there was PvP in Mos Krayt, so I went there. I wasn't leading anything there - I've said 100 times I'm no leader, and I often didn't lead. But something happened with the imps and like half of them took off, leaving us outnumbered. That's when I figured out we were in trouble and I told people to run. In an attempt to save some of the people I ran back and died.

See, the difference between me and you Hakan, is that I can admit a defeat. Yes, absolutely your team won many times. But you know what? My team won a ton as well. Get over it and get over yourself.
Well remember that I fought with him too. People in ELITE started complaining to me privately about his running, and so I paid attention to it. That's when I noticed that there were several times where he hurt the team, sometimes severely, by running away.

For instance, the DARK bases, I tended to take control of the defense. The biggest threat with those fights was CM poisons, of course. If you had one person outside the base get hit with a poison, it would nail everyone in the base. So I tried to keep everyone inside the base until all the opposition got close, then we would jump them. But Hakan, I'm sorry, but he's a loner and out for himself. He would run outside the base and start shooting the enemy. Him getting poisoned would nail all the rest of us, so we would have to improvise. He was a hindrance in those fights, not a benefit.

As for my top 10... hmm... I don't think I could give a good answer on that since there are so many different times with so many different good PvP'ers.
[/b]


Yeah coz I tried to explain you how stupid yr tactics are and u were unable to realize it. I am to this day suprised how rebels at that time period couldnt figure out that but maybe it was becoz of me always outside harassing their CMs. And make up your mind reek, ,u call me a coward and also u say i go outside all alone to face enemy approaching to the bases we attacked. I was a rifleman, and my main attacks needed range, a rifleman cant fight stationary , he needs to kite and thats why I was good and u were not. Coz fighting is not template only, it also requires the brains to utilize yr template to best effect. I know your simple tactics, I argued against them when I was in Elite and yr answer was, ppl wont listen complicated orders. They would only listen to stand here and do this was yr argument and with AoW we sent those stupid claims to trash bin.
 
<div class='quotetop'>QUOTE(Hakan @ Jan 28 2006, 03:12 PM) [snapback]36691[/snapback][/center]
You are not good at it anyways.:)
[/b]
Nah I'm excellent at arguing, but there's not much use arguing facts with someone like you, who never let something stupid like "facts" alter his logic, lol.
 
An old roman quote from Josephus about Roman legions, 'Their drills aree bloodless battles and their battles are bloody drills'

<div class='quotetop'>QUOTE(reek @ Jan 29 2006, 06:19 AM) [snapback]36694[/snapback][/center]
Nah I'm excellent at arguing, but there's not much use arguing facts with someone like you, who never let something stupid like "facts" alter his logic, lol.
[/b]

I believe this is one of those things you always repeat to yourself against mirror everyday.
 
<div class='quotetop'>QUOTE(reek @ Jan 29 2006, 01:29 AM) [snapback]36591[/snapback][/center]
No, AoW formed right after ELEET, and ELEET had quite a few PvP'ers. Those PvP'ers had to come from somewhere, and they didn't all go into AoW.
[/b]

why this is somewhat true, you also gotta realize that ELEET started a lot of people's PvP career. I bet most of you didn't know that Sett'bacca's first PvP expierience was while he was in ELEET! And look at him, a freakin god.

But in all fairness, as far as core and active pvpers went, all but kiren joined AoW at least at first.
 
<div class='quotetop'>QUOTE(Hakan @ Jan 29 2006, 05:56 AM) [snapback]36685[/snapback][/center]
I argued against them when I was in Elite and yr answer was, ppl wont listen complicated orders. They would only listen to stand here and do this was yr argument and with AoW we sent those stupid claims to trash bin.
[/b]


that's definitely true. I too used to think it would be too hard to make people follow complicated orders, what I didn't realize was, if you get people prepared and willing to take complicated orders, it goes very far in anything you do.
 
<div class='quotetop'>QUOTE(madhead @ Jan 27 2006, 07:54 PM) [snapback]36383[/snapback][/center]
*cough* big headed bastard *cough* lets just say i killed many pre-cu jedi solo with there uber pearls no biggy on my jedi and my BH witch many people couldnt i learned the ways of pvp in both CU and Pre-CU. Also hakan as i recall you have never been good at pvp your just a extra red dot to me. Also you go on the winning faction because you are a flip flopper, and the only reason you had a name in pre-cu becuase you was the biggest exploiter on the server. In Cu i had some of my best fights e.g curse and beer were alwayz fun on my bh and my jedi i loved fighting apoc also my saber was post cu so stick that up you pipe and smoke it.
[/b]

thanks :) but Im mad that I lost the last fight lol
 
<div class='quotetop'>QUOTE(madhead @ Jan 28 2006, 10:54 AM) [snapback]36383[/snapback][/center]
*cough* big headed bastard *cough* lets just say i killed many pre-cu jedi solo with there uber pearls no biggy on my jedi and my BH witch many people couldnt i learned the ways of pvp in both CU and Pre-CU. Also hakan as i recall you have never been good at pvp your just a extra red dot to me. Also you go on the winning faction because you are a flip flopper, and the only reason you had a name in pre-cu becuase you was the biggest exploiter on the server. In Cu i had some of my best fights e.g curse and beer were alwayz fun on my bh and my jedi i loved fighting apoc also my saber was post cu so stick that up you pipe and smoke it.
[/b]
My saber in CU was post CU and it was a max of 717 and I was only 4444, with master that could be around 720-725. So don't put that as a label for anything. Pearls were the main factor in the sabers.
 
All 3 have there ups and downs.

Pre-CU Good No cheesy combat levels on everything, players could work together in groups if they choose without having to all be the same level, ability to change proffesions, orginaly could have multiple faction pets.

Pre-CU Bad Jedis where griefed by everyone, pvp was non consential and sucked royaly, buffs where way overpower and the devs upped the difficulty of everything so you had to pay ridculous amoutns of money to do anything in the end. Healign seriously overpowered. In the end over powered buffed players would solo everything. Very bad armor system.

CU Good Buffs balanced, Pvp for non jedis becomes consential less greifing, still could respec and use most pets though faction pets become limited. Armor system improved.

CU Bad creatures giving combat levels seriously detracts from realism as 2 identical creatures of diffrening comabt levels would have radicly diffrent difficulties, workign with players of varing comabt levels becomes very tedious. Jedis still grieifed by more and mroe overpowered bounty hunters, healing still seriously overpowered. Armor and weapons decay to fast.

NGE Good Jedis no longer griefed, all pvp is now consential, combat takes less time and feels more realistic. quest now give exp. Armor system similar to CU. Ability to use a wider variety of weapons due to consolidation of various combat proffesions. Most decay removed from game. Less death penalty. Every combat character given some healign ability to better balance the game.

NGE Bad no longer able to change proffesions(barring limtied respecs) less ability to customize characters both in abilityes and due to clothing mods and lack of innate armor apperance, most pets removed from the game, species abilities removed, new characters can no longer learn various languages, some proffesions removed entirely. Many special abilitys and special effects removed. Many asspec of the game not yet intergrated into the new system with no clear time frame of such. Crafting and Entertaining proffesions thrown in a half baked state almsot as an afterthought. Hunting grants very little exp and many quest still do not grant exp so mid level characters may have difficulty advancing.


Im sure people will argue about rather some of these are good or bad based on there personal feeligns and play style but this is my opinion on whats good and bad about each to the general population. I think Pre CU was nice for everyone but jedis int he begining but the pre cu era of overpowerd and overpriced buffs and long buff lines if you could even find a docotr was the worst system by far and quite ridiculous. I remebr to many times seeing master level comabt characters killed by things when t here buffs wore off only to see a newbie character whod been playing less thana 30 mintues but had a nice buff run in and kill everything. I also stronly prefer haviing pvp be consential only as a system of forced pvp ruins any game its in for all but a small group of griefers. In my opionin the game having forced pvp for so long did far more damage to the player base than the CU and NGE combined though it was far less obvious sicne it was mroe spread otu over time. Despite the complaints of weaponsmiths im glad decay is no longer in the game. It may have helped the profit margines of a few weaponsmsiths but wasnt good for anyone else really. Even most crafters save for weapon and armorsmiths didnt get a benfit from decay (architects tailors droid engineers never had repeat customers from decay) Limited decay on some crafted items would be acceptable but the rates of decay duirng the CU where way to high and there are ways all crafters could be giving useful limitied use items that players would liek to have so they can make money and keep up sales without forcing everyone to buy new weapons and armor every time the go hunting. (specilized ammo for weaponsmiths , grenades, some type of armor enhancments etc that would be nice to have but not required)

All the systems had there good poitns and bad ultimately I can only hope they improve ont he current sytem and bring back a few of the good things without brining back the bad. I think any type of complete roleback to a previous system at this point would only do more damage but it would be nice to see some of the specials and graphics from the cu come back and maybe see some form of pets etc reintorduced as well as improvments to crafting and entertaining.
 
<div class='quotetop'>QUOTE(Guest @ Jan 30 2006, 04:54 PM) [snapback]37093[/snapback][/center]
All 3 have there ups and downs.

Pre-CU Good No cheesy combat levels on everything, players could work together in groups if they choose without having to all be the same level, ability to change proffesions, orginaly could have multiple faction pets.

Pre-CU Bad Jedis where griefed by everyone, pvp was non consential and sucked royaly, buffs where way overpower and the devs upped the difficulty of everything so you had to pay ridculous amoutns of money to do anything in the end. Healign seriously overpowered. In the end over powered buffed players would solo everything. Very bad armor system.

CU Good Buffs balanced, Pvp for non jedis becomes consential less greifing, still could respec and use most pets though faction pets become limited. Armor system improved.

CU Bad creatures giving combat levels seriously detracts from realism as 2 identical creatures of diffrening comabt levels would have radicly diffrent difficulties, workign with players of varing comabt levels becomes very tedious. Jedis still grieifed by more and mroe overpowered bounty hunters, healing still seriously overpowered. Armor and weapons decay to fast.

NGE Good Jedis no longer griefed, all pvp is now consential, combat takes less time and feels more realistic. quest now give exp. Armor system similar to CU. Ability to use a wider variety of weapons due to consolidation of various combat proffesions. Most decay removed from game. Less death penalty. Every combat character given some healign ability to better balance the game.

NGE Bad no longer able to change proffesions(barring limtied respecs) less ability to customize characters both in abilityes and due to clothing mods and lack of innate armor apperance, most pets removed from the game, species abilities removed, new characters can no longer learn various languages, some proffesions removed entirely. Many special abilitys and special effects removed. Many asspec of the game not yet intergrated into the new system with no clear time frame of such. Crafting and Entertaining proffesions thrown in a half baked state almsot as an afterthought. Hunting grants very little exp and many quest still do not grant exp so mid level characters may have difficulty advancing.
Im sure people will argue about rather some of these are good or bad based on there personal feeligns and play style but this is my opinion on whats good and bad about each to the general population. I think Pre CU was nice for everyone but jedis int he begining but the pre cu era of overpowerd and overpriced buffs and long buff lines if you could even find a docotr was the worst system by far and quite ridiculous. I remebr to many times seeing master level comabt characters killed by things when t here buffs wore off only to see a newbie character whod been playing less thana 30 mintues but had a nice buff run in and kill everything. I also stronly prefer haviing pvp be consential only as a system of forced pvp ruins any game its in for all but a small group of griefers. In my opionin the game having forced pvp for so long did far more damage to the player base than the CU and NGE combined though it was far less obvious sicne it was mroe spread otu over time. Despite the complaints of weaponsmiths im glad decay is no longer in the game. It may have helped the profit margines of a few weaponsmsiths but wasnt good for anyone else really. Even most crafters save for weapon and armorsmiths didnt get a benfit from decay (architects tailors droid engineers never had repeat customers from decay) Limited decay on some crafted items would be acceptable but the rates of decay duirng the CU where way to high and there are ways all crafters could be giving useful limitied use items that players would liek to have so they can make money and keep up sales without forcing everyone to buy new weapons and armor every time the go hunting. (specilized ammo for weaponsmiths , grenades, some type of armor enhancments etc that would be nice to have but not required)

All the systems had there good poitns and bad ultimately I can only hope they improve ont he current sytem and bring back a few of the good things without brining back the bad. I think any type of complete roleback to a previous system at this point would only do more damage but it would be nice to see some of the specials and graphics from the cu come back and maybe see some form of pets etc reintorduced as well as improvments to crafting and entertaining.
[/b]

WHO BE YE?!
 
the only forced pvp was jedi..and you knew it when you got it! gosh i hate that argument! and you can always clone at a force shrine...
 
<div class='quotetop'>QUOTE(Ruler-jimbo @ Jan 30 2006, 08:45 PM) [snapback]37116[/snapback][/center]
the only forced pvp was jedi..and you knew it when you got it! gosh i hate that argument! and you can always clone at a force shrine...
[/b]

only thing worse than a carebear is a jedi carebear!
 
Dont bring up the jedi death lol, the amount of times i argued about corpse camping jedi, If they didnt like it dont play their jedi or CLONE.
 
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