Very Small Demo of a game I'm working on

<div class='quotetop'>QUOTE(Arch-Felon- @ Dec 11 2005, 10:38 PM) [snapback]9338[/snapback][/center]
Zelda is one of the best games eva ... all of them are great. Ima download this sucka ;) [/b]

killa sig Arch :)
 
<div class='quotetop'>QUOTE(SynTaXx-Wrath @ Dec 12 2005, 03:16 PM) [snapback]9347[/snapback][/center]
killa sig Arch :)
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thanks babe , but yours is far better , im sure everyone here will agree with me *drool*
 
<div class='quotetop'>QUOTE(Arch-Felon- @ Dec 11 2005, 11:28 PM) [snapback]9350[/snapback][/center]
thanks babe , but yours is far better , im sure everyone here will agree with me *drool* [/b]

lol I can list some girlies who would disagree :P so shush *runs around cnet in your black skirt* haha
 
<div class='quotetop'>QUOTE(SynTaXx-Wrath @ Dec 12 2005, 03:35 PM) [snapback]9352[/snapback][/center]
lol I can list some girlies who would disagree :P so shush *runs around cnet in your black skirt* haha
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Been stealing my clothes off the clothes line again, Huh ?
 
Wow nice sig Arch, freakin' wicked.

I did a little bit of work on my sig today myself. Haven't figured out a way to work my WoW Mage in there though, lol.

Oh yeah and Curse I'm gonna download that sh*t right now. That's pretty tight you're actually working the game out. I had a programming class once but I never learned how to make a game... so how'd you learn how to work with this code or whatever? I remember a game-maker-program-thing I got when I was a kid, I made a few games with that but nothing too spectacular.
 
Oh man, what are the controls for this? I couldn't even figure out how to slice a bush! :huh:
 
you use WASD to move around and use the space bar to slice the sword I'm not sure which version of the game you have though. Anyway I'm nearly finished resloving the room issues ... it's down to one stupid variable that I can't figure out how to code properly... anyway once that's outta the way I'll give you guys a link. :)
 
<div class='quotetop'>QUOTE(Curse @ Dec 12 2005, 01:10 PM) [snapback]9610[/snapback][/center]
how do you guys like it so far?
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I'll try it later tonight when I get home hon. I do like Zelda type games tho'.
 
<div class='quotetop'>QUOTE(Tiveria @ Dec 12 2005, 01:12 PM) [snapback]9612[/snapback][/center]
I'll try it later tonight when I get home hon. I do like Zelda type games tho'.
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:)
 
I think you've got something looping that doesn't need to be. Seems to be screwing up the music. It sounds horrible, lol. If I push F1 then it stops whatever is causing that and the music is fine again, but with the F1 menu up I can't play :(

BTW w00t I got like 21 rupees.

Oh yeah and can I see some of the source code? I don't know much about it but that would rock to see what you're working with.
 
here is the coding for link

Information about object: Link

Sprite: Link Stand Down
Solid: true
Visible: true
Depth: -100
Persistent: true
Parent: <no parent>
Mask: <same as sprite>

Create Event:
if global.right is equal to 1
set the sprite to Link Stand Right with subimage 0 and speed 1
set variable global.right to 0
if global.left is equal to 1
set the sprite to Link Stand Left with subimage 0 and speed 1
set variable global.left to 0
if global.up is equal to 1
set the sprite to Link stand up with subimage 0 and speed 1
set variable global.up to 0
if global.down is equal to 1
set the sprite to Link Stand Down with subimage 0 and speed 1
set variable global.down to 0

Alarm Event for alarm 1:
set variable global.hit to 0

Step Event:
execute code:

//north = 1
//east = 2
//south = 3
//west = 4
if x > 616 then begin
room_goto(global.roomeast);
global.wentwhere= 2;
transition_kind=1
end else if y > 448 then begin
room_goto(global.roomsouth);
global.wentwhere = 3;
transition_kind = 4
end else if x < 32 then begin
room_goto(global.roomwest);
global.wentwhere = 4;
transition_kind=2
end else if y < 32 then begin
room_goto(global.roomnorth)
global.wentwhere = 1;
transition_kind=3
end



Collision Event with object Tree:
move relative to position (-1,-1)

Collision Event with object Bush:
move relative to position (-1,-1)

Collision Event with object House_1:
move relative to position (0,0)

Collision Event with object House_1_dooropen:
move relative to position (0,0)

Other Event: Room End:
if global.wentwhere is equal to 4
move to position (616,global.ypos)
if global.wentwhere is equal to 3
move to position (global.xpos,48)
if global.wentwhere is equal to 1
move to position (global.xpos,448)
if global.wentwhere is equal to 2
move to position (32,global.ypos)

Key Press Event for <Space> Key:
start moving in directions 000010000 with speed set relative to 0
if global.swordswing is equal to 1
change the instance into object Link Hit Down, yes performing events
if global.swordswing is equal to 2
change the instance into object Link Hit Up, yes performing events
if global.swordswing is equal to 3
change the instance into object Link Hit Left, yes performing events
if global.swordswing is equal to 4
change the instance into object Link Hit Right, yes performing events
set variable global.hit to 1
set Alarm 1 to 4

Key Press Event for A-key Key:
set the horizontal speed to -5
set the sprite to Link Run Left with subimage 0 and speed 1
set variable global.swordswing to 3

Key Press Event for D-key Key:
set the sprite to Link Run Right with subimage 0 and speed 1
set the horizontal speed to 5
set variable global.swordswing to 4

Key Press Event for S-key Key:
set the sprite to Link run down with subimage 0 and speed 1
set the vertical speed to 5
set variable global.swordswing to 1

Key Press Event for W-key Key:
set the sprite to Link run up with subimage 0 and speed 1
set the vertical speed to -5
set variable global.swordswing to 2

Key Release Event for A-key Key:
set the sprite to Link Stand Left with subimage 0 and speed 5
set the horizontal speed to 0
set variable global.swordswing to 3

Key Release Event for D-key Key:
set the sprite to Link Stand Right with subimage 0 and speed 1
set the horizontal speed to 0
set variable global.swordswing to 4

Key Release Event for S-key Key:
set the sprite to Link Stand Down with subimage 0 and speed 5
set the vertical speed to 0
set variable global.swordswing to 1

Key Release Event for W-key Key:
set the sprite to Link stand up with subimage 0 and speed 5
set the vertical speed to 0
set variable global.swordswing to 2


btw the music sounds fine to me, although it is a little washed up because its a .midi format but still sounds good none the less and the music is on a loop hrmm... lemme know if anything else comes up
 
bah to you darein I replied with some source code and you've yet to post back! :P (shameless bump)
 
Gimme a break I was working on trade skills in WoW.

That's interesting code. Is that really C++ because it doesn't look complicated enough to be C++, lol. That's very little like what we were learning in my class.

I really hate having to tell the sprite that it has to collide with every object like that, but what can you do? I bet copy/paste came in handy there, lotta repeats :)

So you said you're using prepared code to do this, where'd you get it all from? A book?

And I don't know why my music was messed up, it just was. Maybe I just don't have a good MIDI player.
 
its pretty good man :) once you get some creatures to kill. Id play it. Just thought id let you know that down the bottom where the ladder goes into the water ... the water on the next screen doesnt line up and you can get stuck in the cliff face ... nice job though :) looking forward to seeing it done
 
<div class='quotetop'>QUOTE(Arch-Felon- @ Dec 13 2005, 01:59 AM) [snapback]10131[/snapback][/center]
its pretty good man :) once you get some creatures to kill. Id play it. Just thought id let you know that down the bottom where the ladder goes into the water ... the water on the next screen doesnt line up and you can get stuck in the cliff face ... nice job though :) looking forward to seeing it done
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aye I already fixed that I noticed that myself lol thanks for the heads up though :)

yesterday I added my first enemy its a vulther... it sits on the trees and when I enter the room it automatically comes after me... that code works what I need to do though is make it so that the other 2 of em in the room dont overlap and I also need to make them spin around me and then go int to hit me every once in a while like in the real game.... oh I also need to make a sprite where If they get hit they flash red or soemthing and get knocked back... hrm....
 
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